258 research outputs found

    The specification and design of an interactive virtual environment for use in teacher training

    Get PDF
    In this paper, we examine the rationale behind the specification and design of an interactive, virtual environment, optimized for particular task-based learning activities and the dissemination of information. The software we describe represents a typical British primary school, for use in training Information and Communications Technology (ICT)co-ordinators at primary level. By documenting our ongoing evaluation of both this resource and the technologies used in its implementation, we provide a detailed description of the production process of a prototype piece of software. This highlights the importance of pedagogy, new technologies and project management, and should be of particular interest to multimedia designers and academics preparing to develop innovative learning applications

    Trajectories of functional disability for the elderly in Britain

    Get PDF
    This study uses an innovative approach to characterise trajectories of functional disability over the final stages of the life course. We use data from the British Household Panel Survey (BHPS), an annual household survey of all adults in a representative sample of British households from 1991-2008. The analysis focuses on the sub-sample of elderly household members who were aged from 65 to 74 in any of the 18 waves of data, with a final sample of 3,671 individuals contributing a total of 13,982 person years. As in previous research, we estimate latent growth curves, but extend the standard model to incorporate a measurement model for the latent outcome variable ‘functional disability’. We identify accelerating trajectories of functional disability for a representative sample of elderly individuals separately by gender. We show that socio-occupational classification is associated with the level of initial functional disability and to a less extent the change in functional disability with age. The contribution of this paper is to explore the use of a measurement model to exploit the variation between items in discriminatory power for identifying an individual’s functional disability. Further we are able to explicitly test for temporal measurement invariance in functional disability i.e. to what extent the items consistently measure the latent variable as people age

    Using the enhanced problem-based learning grid: three multimedia case studies

    Get PDF
    In this paper we consider the enhanced Problem Based Learning Grid, the conceptual framework for learning using the Grid and our research method. We explain the role of the Grid in describing the interaction of lecturer, tutor, student and multimedia developer in three different case studies, each of which has been chosen to demonstrate the interaction of different components within the Grid. The paper concludes with a brief discussion of the common issues raised as a result of applying the Grid to the development and implementation of online course materials

    Playful UX for Elephants

    Get PDF
    This case study describes approaches to the challenge of designing interfaces for an elephant that enable her to control playful systems in her enclosure, for the purpose of enriching her environment. Our contribution to the symposium will showcase the progress of the enrichment toys and explain in detail how we have collected feedback during participatory design sessions with our play-tester Valli, a female Asian elephant. We have attempted to gain information about her enthusiasm for interacting with different systems and also establish how effectively she can use different interfaces by measuring her responses during the sessions

    Designing smart toys for the cognitive enrichment of elephants

    Get PDF
    This project investigates the potential for designing playful cognitive enrichment activities for captive elephants. We explore the usefulness of applying conceptual frameworks from HCI and game design to the problem of developing species specific smart toys that promote natural behaviour and provide stimulation

    Exploring methods for interaction design with animals: a case-study with Valli

    Get PDF
    This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached

    Designing Interactive Toys for Elephants

    Get PDF
    This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species

    Expanding aesthetics

    Get PDF
    This paper seeks to expand traditional aesthetic dimensions of design beyond the limits of human capability in order to encompass other species’ sensory modalities. To accomplish this, the idea of inclusivity is extended beyond human cultural and personal identities and needs, to embrace multi-species experiences of places, events and interactions in the world. This involves drawing together academic perspectives from ecology, neuroscience, anthropology, philosophy and interaction design, as well as exploring artistic perspectives and demonstrating how these different frames of reference can inspire and complement each other. This begins with a rationale for the existence of non-human aesthetics, followed by an overview of existing research into non-human aesthetic dimensions. Novel aesthetic categories are proposed and the challenge of how to include non-human aesthetic sensibility in design is discussed
    • …
    corecore